VVitrina NoctisExhibition logistics after dark
Care sources and method

A game about principles,
not professional instruction.

Every gallery, object, crate, and night in Vitrina Noctis is invented. The constraints are simplified from widely published collections-care ideas so that a route can be judged inside a small grid without asking a player to learn conservation science.

What each constraint stands for

Where the simulation stops

Real moves involve condition reporting, mounts, packing design, environmental monitoring, insurance, security, and named individual responsibility. None of that is modelled. A prevented step in the game is an informative refusal, not damage, and no object can ever be broken. Consult a qualified conservator for real objects.

Background reading

Canadian Conservation InstituteAgents of deterioration National Park ServiceMuseum Handbook SmithsonianCollections care and preservation

These pages informed the vocabulary only. Nothing in the game is quoted from them, and no institution endorses this game.

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